Về bộ đề này: tổng hợp và chỉnh sửa nhẹ từ các đề thật mà thí sinh recall lại. IELTS lấy đề từ ngân hàng câu hỏi toàn cầu, nên tài liệu này được lưu hành rộng rãi. Để bạn có một đề hoàn chỉnh, các phần được báo cáo cùng thời điểm sẽ được ghép lại — vì vậy một bộ có thể gồm nội dung từ nhiều ngày thi, không chỉ một buổi. Audio nếu có cũng là bản tái hiện để luyện tập. Sắp xếp thuận tiện cho việc học. Dựa trên ký ức thí sinh — không phải tài liệu chính thức của IELTS.
Reading Passage 1: Build a Medieval Castle
- 1
The French people would not abandon his idea in favor of a realistic one.
- 2
One aim of the castle is to show the ancestral achievement to the public.
- 3
Short lifespan of workers was due to overdue heating.
- 4
Stones were laid not in a straight line arrangement to avoid damaging or collapsing.
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Limestone Processing: When ______ found a suitable block, they began to cut lines of holes into it.
- A. metal wedge
- B. hammer handle
- C. lift
- D. Masons
- E. patterns
- F. heating
- G. bricks
- H. wood
- I. experts
- J. split
- K. walls
- L. holes
- 6
...they began to cut lines of ______ into it.
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______ were used and knocked into the holes, generating shockwaves.
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...to make the stone ______.
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On the other hand, ______ were shaped from clay in a mould.
- 10
...and went through a process of ______ for about 12 hours.
- 11
Why does the castle building project last 10 years for just half progress?
- A. They lack of enough funds
- B. Guedelon castle needs a time-consuming design
- C. Workers obeyed modern working hours
- D. Their progress were delayed by unpredictable weather
- E. Guedelon castle needs to receive valuable visitors
- F. They used old techniques and skills
- G. Stone processing needs more labour and time
- 12
Why does the castle building project last 10 years for just half progress?
- 13
Why does the castle building project last 10 years for just half progress?
Reading Passage 2: Pantomime
- 14
Paragraph A
- i. A character who provoked sympathy and amusement
- ii. Outdoor performances with a standard set of characters
- iii. Pantomime as a means of focusing on political issues
- iv. Discovering pantomime at a young age
- v. A way of dealing with a negative attitude toward pantomime
- vi. An explanation of how a pantomime character appeals to modern audiences
- vii. Debate about the origins of pantomime
- viii. A successful merging of artistic sources
- 15
Paragraph B
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Paragraph C
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Paragraph D
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Paragraph E
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Paragraph F
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Paragraph G
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Commedia dell'arte actors used ______ to disguise their real identities.
- 22
Harlequinades combined elements of a 16th-century art form with a ______ written centuries earlier.
- 23
In early 19th-century pantomimes, ______ were often victims of the Clown's act.
- 24
His performances focused on the situation of the less wealthy sections of society.
- A. John Rich
- B. David Garrick
- C. Joseph Grimaldi
- D. Dan Leno
- 25
He introduced elements of the supernatural to the pantomime genre.
- 26
His pantomime character was never seen to be punished for his on-stage crimes.
Reading Passage 3: Video Games’ Unexpected Benefits to the Human Brain
- 27
What is the main purpose of paragraph A?
- A. Introduction of Professor James Paul Gee.
- B. Introduction of the video game Pajama Sam.
- C. Introduction of types of video games.
- D. Introduction of the background of this passage.
- 28
What does the author want to express in the second paragraph?
- A. Video games are widely considered harmful for children's brains.
- B. Most violent video games are the direct cause of juvenile delinquency.
- C. Even though there is a certain proportion of violence in most video games, scientists and psychologists see their benefits to children's intellectual abilities.
- D. Many parents regard video games as time-wasters that rot children's brains.
- 29
What is correctly mentioned in paragraph D?
- A. Some schools use video games to teach students abstract and high-level thinking.
- B. Video games improve brain ability in various aspects.
- C. Some surgeons have better skills because they play more video games.
- D. Skilful fighter pilots in this generation love to play video games.
- 30
What is the finding of the experiment the three researchers conducted in the last paragraph?
- A. Gamers have to make the best use of limited resources.
- B. Gamers with better math skills will win in the end.
- C. Strategy-game players have better ability to make quick decisions.
- D. Video games help increase the speed of players' reactions effectively.
- 31
Most video games are popular because of their violent content.
- 32
It would be a good idea for schools to apply video games in their classrooms.
- 33
Those people who are addicted to video games have lots of dopamine in their brains.
- 34
The action-game players minimised the percentage of mistakes in the experiment.
- 35
Video games, like other daily-life skills, alter the brain's physical structure.
- A. The writer's opinion
- B. James Paul Gee
- C. Shawn Green
- D. Daphne Bavelier
- E. Steven Johnson
- F. Jacob Benjamin
- 36
The brain is ready to make decisions without hesitation when players are immersed in stressful games.
- 37
The purpose-motivated experience that video games offer plays an essential role in studying.
- 38
Players are good at tackling immediate issues while keeping future intentions in mind.
- 39
Video games help children broaden their horizons in many aspects and gain self-confidence.
Phiếu trả lời
Điền đáp án khi làm bài — kiểm tra kết quả ngay lập tức và lưu cục bộ, mọi câu sai sẽ vào nhật ký lỗi cùng bài học khắc phục.
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